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 Civilizations and specialities

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Posts : 25
Join date : 2009-01-31

PostSubject: Civilizations and specialities   Sat Feb 07, 2009 12:12 pm

What civilizations really provide advantages which can be capitalized in a multiplayer match?? Share some techniques of play which are special to certain civilizations only...
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Join date : 2009-02-04

PostSubject: HUNS   Sat Feb 14, 2009 10:44 am

In a multiplayer game very often you see at least 1 person taking huns. Huns are a hot favourite in 1v1 combat. While playing with Huns the only strategy that comes in mind is flush of which the 22 pop flush is most popular. They don’t have much of an advantage in the imperial age,so try to finish the game at the earliest preferably in feudal itself.Attacking variations in feudal age include two archery range +1 barrack flush, 1 archery range+ 1 stable +1 barrack flush. Of these I wish to point out one strategy in particular.Start with a scout rush so
that the opponent makes spearman. Meanwhile make archers to take his spearman by surprise.

Protecting your base is also important.One of the disadvantages of Huns is that they cannot make a house wall.So you need to either protect them with pallaside or with army buildings.

Knights are the most effective unit in castle age.For Huns they can be used in conjunction with the cavalry archers.So while advancing to castle age make 3 stables.If you have your feudal age army intact then I would advise upgrading them.In castle age try to raid as much as possible with cavalry archers and knights(keep them protected from pikemen).
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PostSubject: Koreans   Thu Feb 19, 2009 12:05 pm

I think koreans has a speciality. It is among a very few civilizations which provide a perfect combo to counter any kind of army from the opposition. The combination of war wagons and champions I think is really gr8. A really tough war wagon needs protection mainly from halbediers for which champions might be of help. The resources required for these two is also complementary. And champion as you know is pretty cheap and resistant to be allowed to fight in the forefront with wagons from behind with nobody to stop you. A scorpion from celts may also replace the war wagon but there is a weakness against mounted units.
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PostSubject: Re: Civilizations and specialities   Thu Feb 19, 2009 12:15 pm


It is a deadly civilization I shd say if you can manage to pop out the right army at the right time. With wheelbarrow and handcart free it gives a stable and timely advantage. Mongols provides a very early advantage which may not last for long while persians and japanese provide advantage which is realized after quite sometime. Also with enhanced hit points for infantry the champions are undestructible.
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